TooN 2.1
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Compute 3x3 eigensystems Helper struct for computing eigensystems, specialized on 3x3 matrices. More...
#include <SymEigen.h>
Static Public Member Functions | |
template<typename P , typename B > | |
static void | compute (const Matrix< 3, 3, P, B > &m, Matrix< 3, 3, P > &eig, Vector< 3, P > &ev) |
Compute 3x3 eigensystems Helper struct for computing eigensystems, specialized on 3x3 matrices.
static void compute | ( | const Matrix< 3, 3, P, B > & | m, |
Matrix< 3, 3, P > & | eig, | ||
Vector< 3, P > & | ev | ||
) | [static] |
Compute an eigensystem.
m | Input matrix (assumed to be symmetric) |
eig | Eigen vector output |
ev | Eigen values output |
Need A,B = cubert(alpha +- beta) Turn in to r, theta r^(1/3) * e^(i * theta/3)
References TooN::Identity, TooN::norm_1(), TooN::normalize(), TooN::Ones, TooN::sqrt(), and TooN::unit().